The Hunt For the Helm Of Warding

A magic artifact has been stolen by a band of goblins and as many armies come to take it for there own a territorial
dispute has erupted, Come and lay your claim to lands and magic items.

This is a map-based narrative campaign.

An Orcs and Goblins army is wandering though this valley with an item they stole from an empire vault and your armies
have been sent out to recover this item and get it back to your base camp, fighting with the other armies out trying to do
the same is inevitable. The First Army to get the helm back to their base camp wins.

The Helm of Warding
      It allows the wearer a +1 to armor, grants the army 2 extra casting/ dispel dice and gives the bearer and the unit he
is with magic resistance 2

We are using email and Ogrehobbies.com to send information for each game turn out. Game turns will be 2 week long

      Sunday night is cut off for week
      By Wednesday afternoon you should receive an email with your armies info from the previous game turn, plus and
gold your have made for this game turn.
      By Friday night I would like to have your orders for your armies back,
Also if you have changes to an army list I would need the new army list at this time to.
      Saturday orders will be executed, any army for whom I did not get orders for will be given a hold order, and if any
battles need to happen you have till the following Sunday to get those in, I will send out your info to your opponent so
the 2 of you can get together and battle. If for some reason you can not meet with your opponent we have ways to
simulate the battle of hold off the battle till the next game turn, holding off the battle may cost your armies resources to
sit in a stalemate for a turn.

ORDERS
Each banner (Army) you control can be given an order each game turn

Hold: Banner stays in current space and does nothing, if attacked while on hold orders will always be the defender if
scenario requires defenders.

Move: Banner can move, Each banner starts with 2 move points per turn, a banner gains one movement point if 60% or
more of the models in the army are mounted. A banner loses one movement point if it has 2 or more warmachines in it.
Difficult terrain on the map also cost more points to move though (see map section)

Build: Your banner can forfeit all its movement points and build in the square it is in. You can build the following items
      Light Fort 100GC
      Heavy Fort 250GC
      Mine (must be in mountain or river) 100GC

Benefits of each are covered in the terrain section.

Raze: To destroy everything in space your army is in. Can perform one of following.
      Raze and move: After your Raze you can attempt to move 1 space must make a roll. 3+ roll
      Raze and Hold: you will perform you’re razing action and then hold your ground for the turn.

Attack: It costs one movement Point to attack any army in an adjacent space. You may move before performing this
action if you have sufficient movement points to do so.

Explore: Your Banner Explores the space it is in at the cost of one movement point, after your explore action I will send
you and just you what your army has found in that space if it is a terrain feature that will stay in the space it will be added
to the map if not it is just quick boost to your army. You can perform a move before this as long as you have sufficient
movement points.


MAP TERRAIN

PLAINS: open, any map section that is not covered in one of the other sections is a plain.

FOREST: Have no Movement Penalties, Battle fought in forest section must have more wooded terrain then any other
terrain feature on board, Some armies my gain benefits for being in woods.

BRIDGES: Allow a banner to cross a river section without difficult terrain tests. If a bridge was destroyed by Razing it can
be rebuild at the cost of 50GC and one turn.

RIVERS: Require a difficult terrain test to move out (3+) or to cross (4+)

MOUNTAINS: Require an Additional point of movement for each space moved into, 2=1, if your army doesn’t have 2
movement points if requires a difficult terrain test for each space moved into (4+) moving out of the mountain space into
other spaces is normal movement.

FORTS: If a space contains a heavy or light fort that you don’t control you may only enter space if you won an attack
against that space. Forts also give benefits to the controlling army during battles fought over that space.
      Light Fort: 250 extra points
      Heavy Fort: 500 extra points plus your choice of setup and deployment
      Capital: 1000 Extra points, this is the first territory you claimed to start the game.

SPECIAL MAP SECTIONS

Space 51 Abandoned Heavy Fort cost 100 GC to retake

Space 14 abandoned Light fort cost 50 GC to retake

Space 56 Fields of honor all battles fought in this space must be Same point value high point arm must trim to smaller
points rounded to nearest 100

Space 85 Grail chapel no building allowed safe haven no army stack limit

Space 59 sacred lake no magic items work in this space no building allowed, also any battle here uses the magic flux
rules.

Space 28 was the jousting grounds Looks like the Goblins took a torch to it

Space 69 Warpstone pits only skaven can build here all battle fought here roll on random effect table during battle,
battle also subject to magic flux rules


ARMIES (banners)

I would like to see each army named and each character named.

Each player starts the Game With 3 banners
      1@ 2000 points with 2 characters slots (1 lord) and one less Rare slot then normally allowed by your army
      2 @ 1000 point with 1 Character slot and one less Rare slot then normally allowed by your army

Each week you are allowed to change your army composition but if any of your units have veteran stats they lose it if
you change your army. If you change your character type your characters in the army also lose there their veteran
stats, upgrades don’t do this. IE in my starter army I have a unit of 20 spearmen with a banner, and I picked up some
extra points from exploring and so I add a champion and musician to that unit it is OK so now that would be a unit of 20
with full command and not lose any vet points. But I take the same unit and instead of using those points to upgrade the
one unit I want to make 2 unit of 15 I use the points to add 10 more spearmen and take 5 from the first unit and now
neither of them have vet points.
Characters I have an army that has 2 wizards in it and in the next week I want one wizard and one standard bearer both
the characters lose vet points.

Your banners can get bigger by 1000 points more then they started not including free upgrades granted by territory you
control.

You can also add additional banners by building forts and controlling more territory for ever 6 you control beyond your
capitol you have the option of a new banner worth 500 points or to add 500 points to an existing banner, if a some point
you lose control of territories that would bring you below the point to have the extra banner it would be lost.

Each army Race has benefit for the campaign I will give you these after you tell me what your army race is.

If you have 2 adjacent banners they can support each other in battle. A banner not in it own fight can lend up to half it
point value to the other while it fights. This is not in actual models it just gives the other army points. This can be one of
your banners or an allied banner.


ALLIES

Your arm can make allies with other armies, if you would like to propose an alliance with an opponent just send in your
offer to the person and I will deliver it to them. While the alliance is good you treat all their territories as friendly. And if
they wish may lend you support for a battle in which they have an adjacent banner.
During any turn in which you have an alliance you can break it by either announcing it to your opponent or attacking
them or razing a territory they control.


BATTLES

If you have a battle I will give you a scenario to fight over laying out the terms for victory in that battle, also each army
with have a extra objective in that battle that only you will know about that may affect the game. Not all battles are fought
on an even keel so you may fight a far bigger force then your own, after your battle I would like all the details.

      I need the final tally of the game depending on the scenario
      If a unit was wiped out, run down, destroyed, ran off the table, etc
      Characters that where wiped out run down or destroyed, etc
      If your army was the one being attacked and you lost where you would like to retreat to
      And any other details you would like to tell me about your battle so I can make a story about it to post with battle
results, like the giant dying to gnoblers with sharp stuff. The more detail the better.



If you have questions please feel free to call or email me, remember this is for fun.